The Nerflings.

- All multi-rune abilities generate 15 runic power.
- Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
- Blood Aura now grants 2/4% instead of 1/2% healing. - BLOOD TREE
- Blood Presence now grants 2/4% instead of 1/2% healing. - small buff
- Bloody Strikes will receive extra bonus damage from Pestilence. - BLOOD TREE
- Bone Shield: The mitigation has been reduced from 40% to 20%.
- Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
- Dark Command: Range increased to 30 yards.
- Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen. - LOL
- Death Pact now grants 40% instead of 20% healing.
- Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
- Heart Strike no longer has a haste debuff but will now be able to strike two targets. - BLOOD TREE
- Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
- Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
- Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
- Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly. - MEH
- Pestilence no longer has a 10 seconds cooldown.
- Raise Dead has now been split into two spells: - MEH
- Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
- Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
- Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
- Shadow of Death: The duration has been changed from 45 seconds to 25 seconds.
- Unholy Blight had had its cost reduced from 60 to 40 runic power. - STUPID
- Wandering Plague will now properly reset after being cast. - ???
- Vampiric Blood: In addition to its current effects, also adds 20% health temporarily. - BLOOD TREE
- Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
So.
Red = 5
Green = 11
But, they screwed DK tanks. Nearly 0 or the buffs are given to tanks, most all are for DPS DK’s, and 3 of the 5 nerfs are directly related to DK tanks.
ARRRRRRRRRRRRGGGGGGGGG.




