I’m having the itch again. I want to create a guild. Here is my plan:
Create a very small (15-30 active members) and lean guild with extremely clear rules and goals. It will be a fun, casual guild that works together to progress through the 10 man dungeons of WoW. This includes WOTLK. This will not be a “invite anyone guild”. We are seeking mature, flexible, casual raiding WoW players that want to have a good time in a low pressure environment but are prepared to read and study and encounter or two to knock out some new encounters.
People must have and agree to the following to be CONSIDERED:
Vent installed
Working microphone
Guild mandated addons
Register and participate in the forums
SWAPS DKP system
Above 18 years old (exceptions can be made)
We /gkick and ask questions later
Max level
*Must be flexible and willing to listen about and learn new strategies and methods for playing your class.
Other rules:
Don’t be a D-bag. D-bags will be /gkicked.
Drama is not tolerated. Those involved are /gkicked.
Respect your guildmates. When you don’t you are /gkicked.
2 month inactivity = /gkick.
Be prepared. This means knowing the strategies involved, having ALL the required raid mats- (1rst offense = probation, 2nd 1 week raid suspension, 3rd /gkick)
You are allowed 1 non-max level alt.
**Argue/dispute the raid leader over vent/raid chat and you will be kicked from the raid immediately.
Must be flexible and willing to listen about and learn new strategies and methods for playing your class.
Raids will last 2 hours and 30 minutes. Absolutely no exceptions.
We will officially raid 2 times per week. 1 time during the week and 1 time on the weekend. Anything else is informal.
***In your “initiate stage” you must join an arena team (and play) with an officer or class leader.
Thinking about these rules:
You are required to support your guild with 20g per week to the guild bank.
The guild bank will pay half of your epic flying mount cost after 6 months of membership with no strings.
*Mainly what I am getting at here is the ability for someone to explain why they do what they do- and if someone (class leader, officer, etc.) has tips or more ideas that could help you get better, you need to be able to listen and admit they might be right. You could have an arguement against it, and that is ok- but you need to consider and even experiment with suggestions from your class leaders and officers.
**This has no place during a raid. If you think the raid leader is doing something wrong - whisper an officer (or your class leader) and calmly explain the error. There are many different ways to beat bosses, so everyone needs to be flexible.
***This isn’t to increase your epeen, it’s to show the class leaders and officers how well you really know your own class. Are you putting down the right traps, debuffs? Do you consectrate in PvP? We shall see…
The thing about these rules is- they aren’t unreasonable. To a rational, considerate adult- these should be implied. This guild is going to be created to beat bosses. Not spend 8 hours waiting around for the 25th guy to show up, then go into a raid and do things half-way. We will have a ton of fun, but if you don’t have the ability to recognize when it is time to focus and put on your “A-game” then this isn’t the guild for you. If you are so freaking 1337 that you know every encounter and anyone that dares do things different than you is completely stupid - this is not the guild for you. If you think that because you have T6 and all kinds of phat l00tz people should recognize your skills - this is not the guild for you.
Back in the day, I knew of a guild that ran MC for the first time - with more than 1 member dinging 60 the day of the raid. With members still in level 50’s greens, they proceeded to 1 shot through Ragnaros. Pretty impressive back then. They did it because they all knew their class. People were communicating with their class leaders, the raid leader did an amazing job of explaining the encounters and people had their “A-game”. It helped that they were all adults and had a great time. There is something to that equation and I think we could give this a shot.
p.s. The officers and class leaders are held to a higher standard. They need to be able to read and understand WWS reports, be able to confront players about their play- and to /gkick when needed. Extremely high levels of communication skills are needed. It’s a bit more work- you are the glue that holds the guild together.
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WTF